AI Insights · Timothy · July 2025
Top Card Battler Apps in the Middle East: Q2 2025 Performance
Explore the performance trends of the top 5 card battler apps on a unified platform in the Middle East during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the Middle East witnessed intriguing trends in the card battler app category on a unified platform, comprising both iOS and Android data. Here's a breakdown of the performance of the top five apps, based on insights from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company showed fluctuating weekly revenue, peaking at approximately $92K in late April. Weekly downloads varied, reaching around 8K at the quarter's start, while active users hovered around 100K, with minor dips and peaks throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI experienced a gradual decline in weekly revenue, starting at $9.4K and ending Q2 at about $6K. Downloads remained steady, with a slight decrease towards the end, while active users consistently stayed between 7.7K and 8K.
Hearthstone from Blizzard Entertainment maintained a consistent weekly revenue pattern, with a notable spike to $8.8K in late April. Weekly downloads were modest, peaking at 1.4K in early April, while active users fluctuated around 6.5K.
Yu-Gi-Oh! Duel Links, also by KONAMI, saw relatively stable revenue, with a slight increase to $3.9K mid-quarter. Downloads and active users remained steady, with minimal variation.
MARVEL SNAP from Second Dinner Studios Inc. had a notable rise in revenue to $3.6K at the end of June. Downloads peaked at 1.6K in early June, while active users showed a gradual decline, ending the quarter at about 7.3K.
These insights highlight the dynamic nature of the card battler app market in the Middle East. For more detailed analysis, visit Sensor Tower.